Jan 30 2014.
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Huntsman: The Orphanage
Huntsman: The Orphanage, is one of the latest in an interesting genre of no-weapon - horror games, similar to Amnesia or Outlast. I reviewed Amnesia in on Tech-a-holic last year, and the feeling of playing another such game, brings the same thrill.
True, at first, without all the weapons, powers or armies that I would normally have when playing FPS or RPG games, this seemed slightly outside my comfort zone.
But so far my experience has been great and I find myself combing the web for more of such games.
True to its creepy sounding name, Huntsman: The Orphanage, aims to be a menacing horror game but you won’t get all the answers to the burning questions right away.
For instance, who is the huntsman? How and why did 12 orphans vanish without a trace from a rural orphanage in 1897? Why?! These questions never seem to leave the back of your head, even when you are done with the game, which is great because that’s what we want horror games to feature.
As you move through the game dusting off clues and seeking out answers, the phone will begin to assume a life of itself, while voices and images of 12 missing children come cracking through, begging and pleading with you to find their favourite belongings and return the items to their graves so that their souls could finally escape the menacing huntsman. However, keep in mind that there are no shortcuts here, and it is actually a little harder than it looks as the objects do not glow or look very different from their surroundings.
Moreover, you can’t try stumbling on them by randomly moving your cursor across the screen. Interaction is only possible when crouching or lying down and in many cases you might find yourself unable to see it despite staring right at it.
However, as the game progresses and you become more familiar with the surroundings, picking out the objects that stand out become easier over time.
You first get to see the creature by the light of your phone amidst the darkness. The character is deformed and menacing and seems more like a weird taxidermy experiment; with his renaissance-style plague mask and weird combination of arachnid legs and steampunk outfit. Each time he gets close, you can hear the sound of a constant ticking. That’s particularly creepy early on in the game. The villain, however, is not as threatening as the plot and outfit suggest because of his relative detachment.
By Navam Niles
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